This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 4s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 9.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Increase your Healing received by 24% while your Bulwark is active.
Increase your maximum Health by 450.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Heal for 75 after using Seedling.
Reduce the Cooldown of Dead Zone by 3.2s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Health by 600.
Each Soul Fragment gathered Heals you for 75.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.