This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.8s.
Increase your maximum Health by 300.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s after using Reckoning.
Gain 30% Lifesteal on your hits with Judgement.