This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Generate 2% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Heal for 60 for each enemy hit with Obliteration.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 300 Shield for 5s after activating Tendril.
Increase your maximum Health by 100.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Receive 5% increased Healing while at or below 50% Health.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 6% for 2.5s after activating Blast Back.
Generate 2% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Increase your Ultimate charge rate by 12%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Gain a 100-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal for 20 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 2.8s.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Emitter by 2s.
Heal for 200 every 1s while Emitter is active.
Gain a 600-Health Shield for 4s after dropping to or below 30% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 40%
Increase your maximum Health by 120.
Increase your Movement Speed by 18% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
Reduce Damage taken by 6% for 1.5s after using Blast Back.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase your Movement Speed by 20%.
Increase your maximum Health by 50.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 50%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 20% after hitting an enemy with Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Cooldown of Earthen Guard by 1s.
Gain a 250-Health Shield for 3s after activating Impasse.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Heal for 20 each time one of your base Turrets hits an enemy.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 250 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase the Healing you receive by 5% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Reduce the Cooldown of Grumpy Bomb by 4s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.