This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 12%.
Increase your air control while using Stellar Wind by 14%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 6s.
Reduce the Cooldown of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 20 Ammo after activating Shadow Step.
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Heal for 20 every 1s while Agility is active.
Increase your maximum Ammo by 20.
Heal for 200 after activating Shadow Step.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Gain 15% Lifesteal while using Iron Sights.
Regenerate 2 Ammo every 1s while using Hustle.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your Movement Speed by 6%.
Increase your maximum Ammo by 4.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 2.4s.
Increase the Health of Shell Shield by 400.
Heal for 1000 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.
Increase your Reload Speed by 7%.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your Movement Speed by 6%.
Increase your maximum Ammo by 4.
Heal for 100 after using Presence.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 600.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 100.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 4s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Gain a 100-Health Shield after activating Nullify.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 200 after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Heal for 60 after hitting an enemy with Love.
Heal for 60 after hitting an enemy with War.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 75.
Gain a 100 Shield for 3s after using Vine.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your maximum Ammo by 9.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 9%.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 3 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase your maximum Ammo by 3.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reset the Cooldown of Withdraw after dropping to or below 15% Health.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase the travel distance of Charge by 15%.
Reduce the Cooldown of Fireball by 0.45s.
Increase your maximum Health by 600.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.