This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 750 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Health by 150.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Health by 150.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 8%.
Gain 50% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Ambush. This applies to each Ambush in the chain.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your Movement Speed by 21% for 3s after using Presence.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 11% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 750 for each enemy hit with Shell Spin.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.