This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Reduce your weapon recoil by 100% while using Precision Sights.
Bring up Precision Sights 15% faster.
Gain 4% Lifesteal.
Heal for 60 every 1s while Deflector Shield is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 625.
Reduce your weapon recoil by 100% while using Precision Sights.
Bring up Precision Sights 15% faster.
Gain 4% Lifesteal.
Heal for 60 every 1s while Deflector Shield is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Mana every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase your Movement Speed while casting Inferno Cannon by 40%.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 12% while Stasis Field is active.
Gain a 200-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Heal for an additional 600 when using Second Chance.
Heal for 320 every 1s for 3s after activating Stasis Field.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce the cook time of Frag Grenade by 10%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 150.
Regenerate 8 Ammo every 1s while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.