This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 4.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Gain a 500-Health Shield for 3s after activating Impasse.
Increase your maximum Ammo by 4.
Heal for 84 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 2s.
Reduce the Cooldown of Dimensional Link by 3.75s.
Increase your Reload Speed by 16%.
Heal for 39% of the damage dealt by Shatter.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 450.
Reduce the Cooldown of Emitter by 5s.
Generate 5 Ammo every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Increase the radius of Missile Launcher's explosions by 66%.