This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Increase your maximum Health by 100.
Increase the travel distance of Whirl by 24%.
Heal for 300 after using Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 10%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Increase your maximum Health by 50.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 3s.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 3s.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the range at which Sensor Drone Reveals targets by 10%.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce the Cooldown of Frag Grenade by 0.2s every 1s while Hustle is active.
Increase your Movement Speed by 40% while using Iron Sights.
Reduce your weapon recoil by 80% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 3s.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Reduce your damage taken by 6% while Projection is out.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 21%.
Reduce the Cooldown of Missile Launcher by 0.7s.
Reduce the Cooldown of Emitter by 1s.
Increase your maximum Health by 750.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your maximum Health by 50
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 3s.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 100% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 5%.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 50% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Increase your maximum Health by 40.
Increase your maximum Ammo by 2.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
While in Dragon Stance, regenerate 6 Ammo every 1s.
Generate 50% Energy after falling to or below 50% Health.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Increase the travel speed of Deadly Momentum by 24%.
Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your damage taken by 18% for 4s after using Blossom.
Reduce the Cooldown of Crippling Throw by 0.6s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 30%.
Generate 3 Ammo after activating In Pursuit.
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hardening by 0.8999999999999999s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 8%.
Increase the Health of your Ultimate Health pool by 200.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 15 for every percentage point of Ire consumed by abilities.
Using an ability above Ire threshold Heals you for 225.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 10%.
Increase your maximum Health by 750.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.