This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Heal for 375 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.