This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 100 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 100 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Heal for 100 when you use Envelop.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.