This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 4 Ammo.
Increase your maximum Health by 50.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the cast time of Shadow Travel by 40%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Increase your Movement Speed by 15% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Reduce the Cooldown of Hidden by 4s.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the time and health that Ricochet is out when deployed by 0.6s.
Generate 4 Ammo for each enemy hit with Blast Back.
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Increase your maximum Ammo by 3.
Increase the projectile speed of Ricochet by 40%.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 after hitting an enemy with Disengage.
Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 5s.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
Your weapon shots travel 50% faster and 100% farther, but no longer explode.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 1s.
Increase your Movement Speed by 40% for 3s after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 280 after using Pounce.
Heal for an additional 160 with Nine Lives.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Increase your maximum Ammo by 3.
Generate 3 Ammo for each enemy hit with Valor.
Gain 15% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Hunter’s Mark by 5s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.