This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Reload Speed by 4% for 3s after using Detonate.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Heal for 650 after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Reload Speed by 4% for 3s after using Detonate.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Increase Grumpy Bomb’s Stun duration by 0.30000000000000004s.
Heal for 650 after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 20%.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.7999999999999998s.
Reduce the Cooldown of Withdraw by 1.7999999999999998s.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 12%.
Heal for 75 after activating Conviction.
Increase your maximum Health by 750.
Reduce the damage your other allies take by 15% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Gain 6% Movement Speed.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Reduces the Cooldown of Weightless by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Nether Step.
Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1.2s.
Reduce all active Cooldowns by 40% after getting an Elimination.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 140 for each enemy hit with Reckoning.
Increase the duration of the Lift applied by Reckoning by 30%.
Increase your maximum Health by 600.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.