This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Increase your maximum Health by 225.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Increase your maximum Health by 225.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Increase your maximum Health by 225.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Increase the range of Vine by 10%.
Increase your maximum Health by 225.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 45%.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 10% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 45%.
Increase your Reload Speed by 50% for 3s after hitting an enemy with your weapon.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Harpoon.
Heal for 100 for each enemy hit by Broadside.
Generate 3 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Increase your maximum Health by 100.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Heal for 120 for each enemy hit by Calamity Blast.
Receive 15% increased Healing while at or below 50% Health.
Increase your maximum Health by 750.
Generate 30% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.