This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Generate 8 Ammo after getting an Elimination.
Increase your Movement Speed by 15% while Hidden is active.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Generate 8 Ammo after getting an Elimination.
Increase your Movement Speed by 15% while Hidden is active.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Increase your Movement Speed by 21% while Out of Combat.
Generate 8 Ammo after getting an Elimination.
Increase your Movement Speed by 15% while Hidden is active.
Heal for 500 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 150 every 1s while using FrostFire Glide.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Generate 6% Moonlight for each enemy hit with Light Bow.
Generate 4 Ammo after using Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 200.
Increase the Projectile Speed of Frost Bomb by 12%.
Heal for 150 every 1s while using FrostFire Glide.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
FrostFire Glide travels 15% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
FrostFire Glide travels 15% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
FrostFire Glide travels 15% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Generate 6% Moonlight for each enemy hit with Light Bow.
Generate 4 Ammo after using Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 675.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Generate 6% Moonlight for each enemy hit with Light Bow.
Generate 4 Ammo after using Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Activating Fire Bomb heals you for 400 over 2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 150.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of FrostFire Glide by 1.5s.
Increase the Mana generation of Frost Bomb by 45%.
Increase the Mana generation of Inferno Cannon by 45%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
FrostFire Glide travels 15% faster.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.