This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 12%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 30% for 2s after using Recovery.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 75-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain a 375-health Shield for 3s after Slither ends.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 20%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce the Cooldown of Gourd by 4s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 4% Lifesteal.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Heal for 25 every 1s while Bulwark is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase your movement speed by 24% for 3s after using Slither.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Generate 2 Ammo after using Lunar Leap.
Reduce the cooldown of Luna's initial deploy by 6s.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Moonlight for each enemy hit with Light Bow.
Generate 2 Ammo after using Lunar Leap.
Reduce the cooldown of Luna's initial deploy by 6s.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Heal for 50 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the radius of Missile Launcher's explosions by 66%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 0.7s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300 Shield for 3s after using Vine.
Reduce your damage taken by 6% for 4s after using Blossom.
Heal for 50 after hitting an enemy with Crippling Throw.
Gain a 750-Health Shield for 3s after dropping to or below 50% Health.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300 Shield for 3s after using Vine.
Reduce your damage taken by 30% for 4s after using Blossom.
Heal for 50 after hitting an enemy with Crippling Throw.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 300 Shield for 3s after using Vine.
Reduce your damage taken by 30% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 0.4s.
Heal for 50 after hitting an enemy with Crippling Throw.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Reduce your damage taken by 15% for 4s after using Heroic Leap.
Reduce the Cooldown of Recovery by 5s.
Reduce your damage taken by 6% for 2s after using Recovery.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 30% while Dimensional Link is active.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Generate 1 Ammo after activating Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 75 after activating Recharge.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Generate 75 Shield after using Protection.
Regenerate 10 Ammo every 1s while using Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Heal for 400 after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Heal for 50 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 30% while Dimensional Link is active.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Generate 1 Ammo after activating Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 30% while Dimensional Link is active.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Generate 1 Ammo after activating Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 50 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 50 every 1s while using Shadow Travel.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 35% while Out of Combat.
Increase your Movement Speed by 15% while Hidden is active.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 0.8s.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while firing by 15%.
Heal for 80 after activating Advance.
Reduce the Cooldown of Emitter by 5s.
Heal for 250 every 1s while Emitter is active.
Heal 60 health for each player hit by Missile Launcher.