This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 14% while Out of Combat.
Increase your Movement Speed by 20% while Hidden is active.
Increase the duration of Hidden by 3s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Heal for 30% of your maximum Health after getting a Killing Blow on your Retribution target.
Decrease your damage taken by 18% while using In Pursuit.
Increase your Movement Speed by 15%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 40 every 1s while Agility is active.
Increase the Movement Speed boost of Agility by 12%.
Increase your maximum Health by 150.
Heal for 160 after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Increase the range of Ambush by 30%.
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Shadow Step.
Increase the Movement Speed boost of Agility by 12%.
Heal for 80 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 30%.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Reduce your weapon recoil by 40% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 30%.
Reduce the Cooldown of Sensor Drone by 0.16s for every enemy hit while Precision Sights is active.
Sensor Drone's Reveal persists for 2.8s after an enemy leaves its Reveal range.
Reduce your weapon recoil by 40% while using Precision Sights.
While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 9% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 30%.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Reduce your weapon recoil by 60% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 for each enemy hit with Fireball.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Fireball by 1.8s.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Nullify by 3s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 450.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase the Knockback distance of Shoulder Bash by 16%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225 Shield for 5s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 150 health.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 2s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Increase the distance traveled by Juggernaut by 8%.
Heal for 450 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Reduce the Cooldown of Net Shot by 2s.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Heroic Leap by 1.5s.
Reduce all active Cooldowns by 42% after getting an Elimination.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 150 every 1s while standing in Dead Zone.
Heal for 150 after using Seedling.
Increase your Movement Speed by 24% when Out of Combat.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 1.2s.
Increase your maximum Ammo by 6.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 200.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 6% for 2s after using Missile Launcher.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase your maximum Health by 450.
Reduce the Cooldown of Emitter by 5s.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Increase your maximum Health by 120.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Generate 5% Ultimate Charge after hitting your coin.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 450-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 over the duration of Ghost Walk.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 32%.
Heal for 90 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 4.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Increase the range of Oppressor Mine beams by 100%.
Increase the number of targets affected by Oppressor Mines by 4.