This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 4.
Increase the travel distance of Whirl by 24%.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 4.
Increase the travel distance of Whirl by 24%.
Heal for 300 after using Counter.
Increase your Movement Speed by 30% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Health by 250.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 35%.
Increase the duration of Shell Shield by 2.4s.
Heal for 360 after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 0.6s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 0.4s.
Increase the range of Astral Mark by 12%.
Increase your maximum Health by 150.
Increase your maximum Ammo by 50%.
Increase your Reload Speed by 15%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Increase your maximum Health by 600.
Generate 8 Ammo after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 1.2s.
Reduce the Cooldown of Commander's Grab by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Ammo by 8.
Increase the Healing you do by 15% while at or below 70% Health.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Health by 250.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Gain 15% Lifesteal while using Iron Sights.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your base jump height by 60%.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Generate 1 Ammo for each enemy hit with Valor.
Heal for 60 for each enemy hit with Valor.
Increase your maximum Health by 250.
Increase your maximum Ammo by 5.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 33% while Billow is active.
Increase your maximum Health by 250.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Heal for 60 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Generate 5% Ultimate charge for each enemy hit by Obliteration.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 for each enemy hit with Poppy Bomb.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Heal for 150 after using Poppy Bomb.
Heal for 260 after using Grumpy Bomb.
Increase your Movement Speed by 28% for 3s after using Grumpy Bomb.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your Movement Speed by 20% for 2s after using Blink.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase the distance traveled by Blink by 24%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 over the duration of Ghost Walk.
Increase your maximum Health by 50.
Increase your maximum Ammo by 20%.
Increase your Ammo regeneration speed by 24%.
Increase your Movement Speed while using Ghost Walk by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Increase your Movement Speed by 14% for 3s after using Withdraw.
Increase your Movement Speed by 20% for 3s after Rapid Shot ends.
Reduce the Cooldown of Rapid Shot by 1.7999999999999998s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 25% for 2s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 15%
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 250
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Heal for 300 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 15%
Gain 10% Lifesteal while at or below 40% Health.
Increase your maximum Health by 250
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 5.
Increase your maximum Health by 250.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 90 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your base jump height by 60%.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 5.
Increase your maximum Health by 250.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 90 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 5.
Increase your maximum Health by 250.
Increase the jump strength of Crouching Tigron by 16%.
Heal for 90 every 1s while Combat Trance is active.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Generate 7% Ultimate charge after activating Dash once every -24s.
Increase your base jump height by 60%.
Generate 20% Ultimate charge for each enemy hit with your Ultimate.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 3.5s.
Increase the travel distance of Advance by 7%.
Increase your Reload Speed by 10%.
Increase your maximum Health by 450.
Heal 300 health for each player hit by Missile Launcher.