This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Spirit Lure's reactivation by 3s.
Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.
Increase the duration of Curse stacks by 0.6s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Increase the duration of the Lift applied by Reckoning by 10%.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Generate 2 Ammo after getting a Killing Blow or Elimination.
Heal for 125 for each shot hit while using In Pursuit.
Increase the travel distance of Combat Slide by 30%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase the leap distance of Shatterfall by 30%.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 5s.
Heal the target of your Protection for 150.
Gain a 100-Health Shield after activating Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase your Reload Speed by 14%.
Increase your Movement Speed by 12% while Recovery is active.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the duration of Net Shot's Slow by 1.2s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 24%.
Increase the duration of the Lift applied by Reckoning by 10%.
Reduce the Cooldown of Sanctuary by 1.2s after using Reckoning.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Reduce the damage you take by 16% for 2s after activating Conviction.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your Movement Speed by 16%.
Increase the travel distance of Slither by 10%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Generate 4% Ultimate charge after getting an Elimination.
Enemies hit by Setback are Rewound 0.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Each stack of Sharp Momentum Heals you for 60 after it expires.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which Sensor Drone Reveals targets by 40%.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 340 after an enemy that is Revealed by your Sensor Drone dies.
Reduce the Cooldown of Sensor Drone by 0.24s for every enemy hit while Precision Sights is active.
Reduce your weapon recoil by 20% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Royal Presence's Poison aura by 100%.
Increase the slow strength of the rift's pulses by 10%.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase the leap distance of Shatterfall by 30%.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 for each use of Explosive Personality.
Increase the travel speed of Hail of Bombs when deploying it by 30%.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 85 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 4% base damage per stack of Curse on your target.
Heal for 70 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Decrease the Cooldown of Body and Soul by 1.2s.
Increase the area of effect of Spirit Lure's explosion by 20%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase the potency of Juggernaut's Knockup by 35%.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the time it takes to spin up your Hellfire Gatling by 16%.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Heal for 300 after activating Soul Harvest.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 60.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your maximum Health by 600.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Increase your Movement Speed by 12% while in Automatic fire mode.
(223153) Increase the pull strength of Grappling Hook by 10%.
Reset the Cooldown of Grappling Hook after falling to or below 15% Health.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase your Reload Speed by 14%.
Increase your Movement Speed by 12% while Recovery is active.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the duration of Net Shot's Slow by 1.2s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Heal for 400 every 1s for 3s after activating Stasis Field.
Generate 4% Ultimate charge after getting an Elimination.
Enemies hit by Setback are Rewound 0.6s further into the past.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.