This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 8.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Increase your Movement Speed after deactivating Hustle by 20% for 1.5s.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase your maximum Health by 250.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 9% for 3s after activating Ignition.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase your Reload Speed by 21%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while drifting.
Heal for 60 after hitting at least one enemy with Defiance.
Heal for 80 after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Hitting a player with Revolver Heals you for 60.
Nether Step now has 3 separate charges and is no longer linked.