This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase your maximum Health by 150.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Reduce the time it takes to bring up Designated Sights by 30%.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 after hitting an enemy with Love.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Increase your Reload Speed by 21% for 3s after hitting an enemy with War.
Heal for 45 after hitting an enemy with War.
Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Heal for 15 after hitting an enemy with Love.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 800.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Reload Speed by 21%.
Heal for 360 after hitting an enemy with Dredge Anchor.
Heal for 750 for each enemy hit with Shell Spin.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit by Calamity Blast.
Increase your maximum Health by 600.
Receive 15% increased Healing while at or below 50% Health.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce the damage you take by 20% while at or below 50% Health.