This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Increase the range of Vine by 10%.
Increase your maximum Health by 75.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the radius of Blossom by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Earthen Guard by 1s.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase the Health of Impasse by 750.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after activating Impasse.
Reduce the Cooldown of Warder's Field by 2s.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase the Health of Impasse by 750.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.