This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Increase your Movement Speed by 22% while Billow is active.
Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.
Increase your Reload Speed by 30%.
Reduce the Cooldown of Whirl by 2s for each enemy it hits.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Ammo by 1.
Increase your Movement Speed by 11% while Billow is active.
Heal for 300 after using Counter.
Increase your Reload Speed by 50%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Increase the duration of Prowl by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Pounce by 2.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Movement Speed.
Increase your Healing received by 18% while at or below 50% Health.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase the radius of Healing Potion by 16%.
Heal for 180 every 1s while Weightless is active.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Generate 75 Ammo after activating Ignition.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Increase the duration of FrostFire Glide by 1s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 2.4000000000000004s after activating Hardening.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Generate 75 Ammo after activating Ignition.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.