This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Increase your maximum Ammo by 4.
Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 750 when using Second Chance.
Increase your maximum Health by 300.
Heal for 160 every 1s for 3s after activating Stasis Field.
Increase your Healing received by 6% while Stasis Field is active.
Enemies hit by Setback are Rewound 1.5s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.