This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Ammo by 40%.
Increase the deploy range of Healing Totem by 15%.
Heal for 90 for each enemy hit with Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 20%.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.