This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Increase the travel distance of Charge by 15%.
Apply a Knockback of 200 to enemies hit by Charge.
Increase your maximum Health by 750.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.