This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Generate 2 Ammo for the target of your Protection.
Increase the Movement Speed of your Protection target by 10% for 2s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 450.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the effect of Crowd Control for allies within Swarm by 10%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Gain a 600 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 80%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 6% Moonlight for each enemy hit with Light Bow.
Heal for 20 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 80%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Reduce the Cooldown of Barricade by 2s.
Increase the duration of Barricade by 1.7999999999999998s.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Increase the duration of your Illusions by 3s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 3s after getting an Elimination.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Increase your maximum Health by 150.
Reduce your damage taken by 10% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.