This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 8% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 8% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 40%.
Generate 8% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 20%.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 28 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 4.
Increase your maximum Health by 600.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 70 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce the Cooldown of Pounce by 2s.
Pounce Executes targets at or below 35% Health.