This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your maximum Health by 600.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range of Astral Mark by 8%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 70%.
Increase your jump height by 60% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce your damage taken by 12% while Projection is out.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Reduce your damage taken by 12% while Projection is out.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 20% while at or below 70% Health.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce the Cooldown of Blossom by 0.4s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 1.5s.
Reduce the Cooldown of Hunter’s Mark by 2s.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Heal for 240 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 600 to enemies hit by Charge.
Increase your Movement Speed by 8% while using Shield.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 22 every 1s while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 1s.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Reduce the Cooldown of Rocket Boots by 1.6s.
Heal for 125 every 1s while standing near any of your Turrets.
Heal for 60 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Receive 25% increased Healing while at or below 50% Health.
Reduce your damage taken by 24% for 3s after landing with Shatterfall.
Heal for 100 for each enemy hit with Shatterfall.
Increase your maximum Health by 600.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 3s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 1.
Flare lasts 3s longer.
Heal for 100 after entering Stealth at or below 65% Health.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the maximum inaccuracy of your Pistol by 40%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the duration of Siege Shield by 3s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Reduce the Cooldown of Flutter by 2.4s.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Dead Zone by 2.4000000000000004s.
Increase the duration of Dead Zone by 1.2s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while Magic Barrier is active.
Reduce your damage taken by 16% while using Scamper.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 400 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.
Reduce the Cooldown of Crippling Throw by 2.4s.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range of Astral Mark by 8%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 70%.
Increase your jump height by 60% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% while Stellar Wind is active.
Increase the range of Astral Mark by 8%.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase your air control while using Stellar Wind by 70%.
Increase your jump height by 60% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Heal for 160 every 1s for 10s after applying Astral Mark.
Gain 25% Lifesteal.
Increase your maximum Health by 100.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.