This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Gain 40% Lifesteal.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Gain 40% Lifesteal.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Gain a 400-Health Shield for 3s after activating Ignition.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Gain 40% Lifesteal.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Gain 40% Lifesteal.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Gain 40% Lifesteal.
Heal for 600 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 32%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Reduce damage taken by 9% while using Hustle.
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Reduce your weapon recoil by 80% while using Iron Sights.
Gain 15% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 4 Ammo after using Nade Launcher.
Heal for 240 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 4 Ammo after using Nade Launcher.
Heal for 240 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce the Cooldown of In Pursuit by 2.4s.
Decrease your damage taken by 12% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 50%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce the Cooldown of In Pursuit by 2.4s.
Decrease your damage taken by 12% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 50%.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 25%.
Reduce the Cooldown of In Pursuit by 2.4s.
Decrease your damage taken by 12% while using In Pursuit.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase the travel distance of Combat Slide by 50%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.