This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 40%.
Increase your maximum Health by 150.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Heal for an additional 80 after activating Battle Shout.
Generate 4 Ammo after activating Battle Shout.
Heal for 75 every 1s while Bulwark is active.
Increase your maximum Health by 750.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Increase your maximum Ammo by 20.
Increase your maximum Health by 250.
Heal for 40 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Increase the range at which Sensor Drone Reveals targets by 20%.
Increase your Movement Speed by 12%.
Increase your maximum Health by 150.
Increase Deflector Shield's Health by 500.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 40%.
Increase your maximum Health by 150.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 40%.
Increase your maximum Health by 150.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Increase the range at which Sensor Drone Reveals targets by 20%.
Increase your Movement Speed by 12%.
Increase your maximum Health by 150.
Increase Deflector Shield's Health by 500.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after using Presence.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your Movement Speed by 3%.
Increase your maximum Ammo by 5.
Increase your maximum Health by 200.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 5% while Prowl is active.
Reduce the damage you take by 12% while at or below 40% Health.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Reduce the Cooldown of Poison Bolts by 0.8s.
Increase your Movement Speed by 7% while Out of Combat.
Heal for 375 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 2.5s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 1125.
Reduce the Cooldown of Lunar Leap by 1.6s.
Increase Luna's deploy range by 40%.
Increase your maximum Health by 150.
Gain a 300-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Decrease the time between bursts of Dead Ringer's inhand fire by 4%.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your maximum Ammo by 5.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Increase your maximum Ammo by 20.
Increase your maximum Health by 250.
Heal for 40 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.