This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 300 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 150 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 300 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 150 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Heal for 300 over the duration of Scamper.
Reduce the Cooldown of Magic Barrier by 1.5s.
Heal for 150 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.