This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2s.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 3s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2s.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Distortion Field by 2s.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Increase your maximum Ammo by 4.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 12%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Activating Oppressor Mine generates 12 Ammo.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Generate 1 ammo for every -400 explosive damage done.
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Heal for 120 for each use of Explosive Personality.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Increase your maximum Ammo by 6.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 240 with Nine Lives.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 210 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.