This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 0.5s while at least one wall segment of Sanctuary is active.
Heal for 5 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.
Using an ability above Ire threshold Heals you for 300.
Heal for 280 for each enemy hit with Reckoning.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Receive 5% increased Healing while at or below 50% Health.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 300 for each enemy hit by Calamity Blast.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rend Soul by 1.75s.
Heal for 150 every 1s while using Shadow Travel.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Increase your Ultimate charge rate by 35%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 160 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 120 after activating Shadow Step.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 100 every 1s while Magic Barrier is active.
Reduce the Cooldown of Magic Barrier by 2s.
Increase the Healing you receive by 28% while at or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 100 over the duration of Scamper.
Heal for 250 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 200 over the duration of Scamper.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 1.2000000000000002% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the Healing you receive by 7% while at or below 50% Health.
Heal for 200 over the duration of Scamper.
Heal for 200 every 1s while Magic Barrier is active.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase your Reload Speed by 40%.
Increase your Movement Speed by 30% while Dimensional Link is active.
Increase the Movement Speed of Illusions by 24% during Shatter.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.