This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 200.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 375 over 2s while in Smoke Screen.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Movement Speed by 10% while Hidden is active.
Increase your Reload Speed by 50% for 5s after using Poison Bolts.
Increase your maximum Ammo by 8.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.
Increase the distance traveled by Explosive Dodge by 5%.
Increase your maximum Health by 200.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Increase your Reload Speed by 10%.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 150.
Increase your maximum Health by 600.
Reduce the Cooldown of Recharge by 2s.
Heal for 100 after activating Nullify.
Generate 4 Ammo after activating Recharge.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 20%.
Generate 50 Ammo after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Increase the distance traveled by Juggernaut by 16%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your maximum Health by 225.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase the range of Vine by 40%.
Increase your Movement Speed by 8% for 2s after using Vine.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)