This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 45.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your maximum Health by 450.
Reduce the Cooldown of Fireball by 1.8s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your maximum Health by 100.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 200 every 1s for 3s after activating Rocket Boots.
Increase your maximum Health by 150.
Reduce the Cooldown of Barricade by 2s.
Increase the Health of Barricade by 800.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
Linking to a new target reduces all your Cooldowns by 0.4s.
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Reduce the Cooldown of Deadly Momentum by 2.8s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Increase your movement speed by 16% for 3s after using Slither.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 0.45s.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your maximum Health by 450.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.
Generate 4 Ammo after hitting an enemy with Setback.
Reduce the Cooldown of Second Chance by 1.5s.
Increase your maximum Health by 300.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 600 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 24%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Increase the Healing you do by 5% while at or below 70% Health.
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 6 Ammo after using Nade Launcher.
Activating Fire Bomb heals you for 100 over 2s.
Reduce the Cooldown of Hunter’s Mark by 3s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 450.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 1.6s.
Increase the Health of Barricade by 400.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 45.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your maximum Health by 450.
Reduce the Cooldown of Fireball by 1.8s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.