This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 150 health.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Reduce the damage you take by 12% for 3s after activating Tendril.
Heal for 180 for each enemy hit with Obliteration.
Gain a 300 Shield for 5s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Hitting a player with Revolver Heals you for 45.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 160 after activating Nether Step.
Heal for 30% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the maximum inaccuracy of your Pistol by 40%.
Increase the area that Flare will Reveal enemies by 40%.
Increase your Movement Speed by 20% for 2s after entering Stealth.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Increase the Health of your Bulwark by 800.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 100 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Increase your Movement Speed by 16% while using Shield.
Apply a Knockback of 400 to enemies hit by Charge.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Increase your Movement Speed by 16% while using Shield.
Apply a Knockback of 400 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Fireball.
Increase your maximum Ammo by 45.
Increase your maximum Health by 750.
Increase your Movement Speed by 16% while using Shield.
Apply a Knockback of 400 to enemies hit by Charge.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 22% while Billow is active.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 30%.
Heal for 400 after using Counter.
Generate 4 Ammo after activating Whirl.
Your heavy hit with Inferno Blade deals an additional 150 damage.