This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 360 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Increase your Reload Speed by 28%.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 5s after earning a Killing Blow or Elimination.
Increase the maximum amount of damage mitigated by Envelop by 21%.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 2s.
Increase travel speed during Grace by 40%.
Gain 20% Movement Speed for 3s after using Grace.
Increase your Movement Speed by 21% for 3s after using Presence.
Heal for 200 after using Presence.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 4s after using Blink.
Increase your Movement Speed by 24% for 6s after getting an Elimination.
Increase your Movement Speed during Soar by 21%.
Increase your Movement Speed by 30% for 2s after using Blink.
Heal for 90 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel speed of Deadly Momentum by 24%.
Increase your Reload Speed by 21% for 3s after hitting an enemy with War.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Increase the travel distance of Deadly Momentum by 15%.
Increase the size of the reactivation whirl of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 32% after earning a Killing Blow or Elimination.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reduce the damage you take by 12% for 2s after activating Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant a 80-Health Shield to an ally for 2s when you Mark them.
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 20% while at or below 70% Health.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 24% while Projection is out.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 15%.
Increase your Movement Speed by 9%.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Generate 9 Ammo after activating In Pursuit.
Increase the damage you deal to your Retribution target by 25%.