This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 8%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 8%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Blossom by 2s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 40 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 125-Health Shield for 3s after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 0.45s.
Increase your maximum Health by 600.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range of Astral Mark by 8%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum Health by 75.
Reduce your damage taken by 24% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 420.
Increase your maximum Health by 450.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 125-Health Shield for 3s after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 0.45s.
Increase your maximum Health by 600.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Reduce the Cooldown of Fireball by 0.45s.
Increase your maximum Health by 600.
Increase your Healing received from others by 15% while at or below 50% Health.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Heal for 50 every 1s while Bulwark is active.
Increase the recharge rate of your Bulwark by 12%.
Increase the Health of your Bulwark by 400.
Increase your maximum Health by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce your damage taken by 10% while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 1s.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Gain a 125-Health Shield for 3s after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Increase your maximum Health by 600.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.