This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 15.
Heal for 100 after activating Soul Harvest.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 15.
Heal for 100 after activating Soul Harvest.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Gain a 500-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Heal for 50 after hitting an enemy with Crippling Throw.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the radius of Blossom by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after Healing an ally with Kindle Soul.
Generate 60% Wrath after hitting an enemy with Pyre Strike.
Increase the radius of Pyre Strike by 20%.
Reduce the Cooldown of Wings of Wrath by 0.6s.
Decrease the rate of Wrath decay by 50%.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)