This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
Generate 15 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Increase your maximum Ammo by 10.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Nade Launcher by 1s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
Generate 15 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Increase the number of targets affected by Oppressor Mines by 3.
Increase the range of Oppressor Mine beams by 60%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 3s.
Reduce the Cooldown of Emitter by 2s.
Generate 15 Ammo every 1s while Emitter is active.
Reduce the Cooldown of Missile Launcher by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Increase the range at which you can use Void Grip by 10%.
Reduce the Cooldown of Void Grip by 2.4s.
Heal for 150 every 1s while using Void Grip.
Heal for 200 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 8%.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Hitting enemies with Bladed Chakrams Heals you for 75.
Increase your maximum Ammo by 2.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.