This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Increase your maximum Ammo by 2.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Valor.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of Barricade by 400.
Increase your maximum Health by 450.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal for 100 every 1s while standing near any of your Turrets.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase your maximum Health by 450.
Heal for 75 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your damage taken by 24% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 200 Shield for 3s after using Vine.
Increase the range of Vine by 20%.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 18% while Stasis Field is active.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 2s after activating Conviction.
Increase your maximum Health by 300.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 125 every 1s while standing near any of your Turrets.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 32%.
Increase your maximum Health by 150.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)