This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 1.6s.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Reduce the cooldown of Explosive Dodge by 1s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
(223153) Increase the pull strength of Grappling Hook by 20%.
Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 4.8s after hitting an enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 36%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 20%.
Heal for 100 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the leap distance of Shatterfall by 30%.
Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Increase your maximum Health by 450.
Reduce your damage taken by 40% for 3s after landing with Shatterfall.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Increase the travel distance of Charge by 45%.
Apply a Knockback of 400 to enemies hit by Charge.
Increase your maximum Health by 150.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase the travel distance of Whirl by 24%.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 36%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 36%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ammo regeneration speed by 36%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the deploy range of Healing Totem by 45%.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 700.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 30%.
Increase your maximum Ammo by 45.
Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.
Reduce your active Cooldowns by 30% after getting an Elimination.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 150 Shield after using Protection.
Increase your Movement Speed by 30% during Recharge and for 3s after it ends.
Heal for 225 after activating Recharge.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal the target of your Protection for 300.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.