This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 80 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your Reload Speed by 30% while Stealth is active.
Reduce the maximum inaccuracy of your Pistol by 24%.
Reduce the recoil of your Pistol by 18%.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase your Movement Speed by 12% while Recovery is active.
Gain 12% Lifesteal against targets Slowed by Net Shot.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 3s.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 180 for each enemy hit with Valor.
Increase your maximum Health by 150.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 100 for each enemy hit with Poppy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 100.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 2.4s.
Heal for 80 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heal for 90 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Heal for 40 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 32%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Increase the range of Vine by 20%.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.
Increase your maximum Health by 450.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Reversal.
Reduce all active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Heal for 30% of the damage Absorbed by Reversal.
Reduce the Cooldown of Reversal by 4.8s.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Increase the radius of Healing Potion by 24%.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Heal for 40 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 20 Ammo after activating Shadow Step.
Heal for 160 after activating Shadow Step.
Generate 20% Energy after falling to or below 50% Health.
Heal for 40 every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 30%.
Apply a 175-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Increase the Stun duration of Pyre Strike by 0.44999999999999996s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 25% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 3 Ammo after getting a Killing Blow or Elimination.
Generate 2 Ammo after activating Combat Slide.
Increase the damage you deal to your Retribution target by 25%.