This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Shadow Step.
Gain 3.5% Lifesteal while in Dragon Stance.
Increase the Movement Speed boost of Agility by 12%.
Increase your jump height by 20% while Agility is active.
Increase your Healing received by 25% while firing your SMGs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Generate 3 Ammo for each enemy hit by Harpoon.
Increase the Healing you receive by 20% while at or below 50% Health.
Heal for 100 every 1s while standing near a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Heal for 160 after hitting at least one enemy with Skewer.
Heal for 200 after activating Shadow Step.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 60 every 1s while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.