This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Increase your maximum Health by 100
Increase your maximum Ammo by 4.
Reduce the cooldown of Rune of Travel by 5s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase the jump strength of Heroic Leap by 20%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 56% after getting an Elimination.
Increase your Reload Speed by 21%.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 10% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting yourself with Broadside now applies a Knockback of 300.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Increase the jump strength of Octavia's Commanding Leap by 10%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20%.
Increase the Chain range of Shock Pulse by 32%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Heal for 120 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Energy after getting an Elimination.
Hits with Talon Rifle generate 1% Ultimate charge.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12% for 4s after getting an Elimination.
Increase your Movement Speed by 20% for 3s after activating Counter.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Increase your Movement Speed by 44% while Billow is active.
Increase your Movement Speed by 10% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 50%.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Increase your maximum Health by 250.
Increase your maximum Ammo by 6.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase the travel distance of Grace by 5 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Heal for 60 after hitting at least one enemy with Defiance.
Reduce all active Cooldowns by 40% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase your maximum Health by 150.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your Reload Speed by 8% for 3s after using Detonate.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Consume 45% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase the jump strength of Heroic Leap by 20%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 after hitting an enemy with War.
Increase the travel speed of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 20%.
Increase your Reload Speed by 28% for 3s after hitting an enemy with War.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 7%.
Reduce all active Cooldowns by 42% after getting an Elimination.
Gain 24% Lifesteal against targets Slowed by Net Shot.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Increase the jump strength of Heroic Leap by 20%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Dead Zone by 1.6s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Heal for 300 after using Seedling.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 300.
Increase your Healing received from others by 10% while at or below 50% Health.
Increase your Movement Speed by 24% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Increase your Reload Speed by 14%.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.