This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Heal for 60 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 2s after using Recovery.
Reduce the Cooldown of Net Shot by 3s.
Reduce the Cooldown of Recovery by 3s.
Increase your Reload Speed by 14%.
Increase the duration of Net Shot's Slow by 1.2s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Hunter’s Mark by 2s.
Increase the duration of Hunter's Mark by 1.2s.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your maximum Ammo by 10.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Heal for 20 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 2.4s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Increase the duration of Explosive Flask's Slow by 0.25s.
Heal for 120 every 1s while Weightless is active.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 20%.
Heal for 250 after hitting an enemy with Disengage.
Reduce the Cooldown of Disengage by 3s.
Increase the Knockback applied to enemies by Disengage by 24%.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Heal for 60 every 1s while Spirit Linked to an ally.
Heal for 100 when you use Envelop.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 12%.
Reduce the Cooldown of Commanding Leap by 0.8999999999999999s every 1s while standing inside of your Distortion Field.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.
Reduce your damage taken by 15% while standing inside of your Distortion Field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Heal for 100 every 1s while standing near any of your Turrets.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Increase the duration of Barricade by 1.2s.
Reduce the Cooldown of Barricade by 0.8s.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 24% for 2s after using Shoulder Bash.
Increase your maximum Health by 450.
Gain 30% Lifesteal.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Bring up Precision Sights 30% faster.
Heal for 60 every 1s while Deflector Shield is active.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Bring up Precision Sights 30% faster.
Heal for 60 every 1s while Deflector Shield is active.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after using Blink.
Increase your Movement Speed by 30% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 300 every 1s while Ice Block is active.
Increase the duration of Soar by 1.1s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Soar.
Increase the distance traveled by Blink by 12%.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 100% after getting an Elimination
Increase the duration of Soar by 1.6500000000000001s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 12%.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 150 when you use Envelop.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Linking to a new target reduces all your Cooldowns by 0.4s.
Using Envelop reduces your linked friendly target's Cooldowns by 4%.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Heal for 50 when you use Envelop.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.4s.
Heal for 60 every 1s while Spirit Linked to an ally.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Barricade by 600.
Increase the duration of Barricade by 1.7999999999999998s.
Heal for 60 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Heal for 75 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.