This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 100%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 6.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 6.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 6.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 0.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 0.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Reduce the Cooldown of Shadow Travel by 1.6s.
Reduce the Cooldown of Rend Soul by 1.4s.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your maximum Ammo by 6.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 100 over 2s.
Heal for 240 for each enemy hit with Nade Launcher.
Reduce the Cooldown of Fire Bomb by 2.4s.
Reduce the Cooldown of Nade Launcher by 2.5s.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 100%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 800 after hitting at least one enemy with Skewer.
Increase your maximum Health by 50.
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Gain 3.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 0.6s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.
Increase your maximum Ammo by 4.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 2.4s.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.44999999999999996s.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 50.
Increase your Movement Speed while in Sniper Mode by 100%.
Using Transporter instantly Teleports you to its target location.