This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 150.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 800.
Increase your Healing received by 6% while your Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 90 after hitting at least one enemy with Defiance.
Increase the distance of each Nether Step dash by 10%.
Hitting a player with Revolver Heals you for 75.
Generate 3 Ammo after activating Reversal.
Reduce the Cooldown of Nether Step by 2.4s after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Increase your Healing received by 30% while at or below 50% Health.
Increase the duration of Weightless by 0.8s.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 40% while Agility is active.
Generate 15 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Heal for 100 every 1s while Agility is active.