This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 160.
Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Heal for -7.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 200.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase travel speed during Grace by 40%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 20%.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 200.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.