This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the damage you take by 4% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 150 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the damage you take by 4% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.
Increase Projectile Speed by 30%, but set your maximum Ammo to 2.
Gain 5% of Max Health when hitting a marked enemy.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the damage you take by 4% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Heal for 350 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 6%.
Heal for 150 every 1s while using Shadow Travel.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 2s after activating Elemental Shift.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase the Projectile Speed of Frost Bomb by 12%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Increase the radius of Pyre Strike by 30%.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the damage you take by 4% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Increase the duration of your Illusions by 2s.
Increase your maximum Health by 100.
Reduce the Cooldown of Shatter by 2.5s.
Heal for 52% of the damage dealt by Shatter.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 8% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Heal for 350 after using Pounce.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the damage you take by 4% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 every 1s while Spirit Linked to an ally.
Increase your maximum Health by 100.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2% Moonlight every 1s while not using Moonlight.
Lower your gravity and increase your air control by 50% while firing your Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Increase your maximum Health by 50.
Increase your maximum Moonlight capacity by 16%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.